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Entertainment Art Curriculum

LAAFA’s Entertainment Art curriculum is built on essential traditional skills and their important application to digital production.  Although this curriculum focuses on a general knowledge of entertainment art, we know that true success lies in an artist’s ability to specialize in a single aspect of the many facets of entertainment design.  We have tailored our elective classes to address this need specifically.  We offer our students the opportunity to supplement their education by choosing classes that focus on their specific area of interest in the entertainment industry.  In their final quarter of study, students will focus on learning the software programs required to succeed in their area of specialty.  Here at LAAFA, you will be sure to find the well rounded education expected by the entertainment industry.

The curriculum listed below does not include the required general education courses.

Year 1
Drawing 1, 2, 3, 4
Figure Construction 1, 2, 3, 4
Anatomy 1, 2 (This includes lab hours where a student has the opportunity to draw and study from a dissected cadaver.)
Sculpture 1, 2
Composition 1, 2
Perspective 1
Art History 1, 2, 3, 4
Electives

Year 2
Painting 1, 2
Composition 3
Color theory
Methods and Materials
Art History 5, 6
Dynamic Sketching
Short Pose Analytical Life Drawing
Perspective 2
Composition for Film and Animation
History of Film and Animation
Head, Hands, and Costume Drawing
Life Drawing for Entertainment Visual Development
Digital Life Painting
Character Design Basics
Digital Painting for Entertainment Art
18th and 19th Century art and Cultural History
Project Assemble and Research
Uninstructed Drawing Lab

Year 3
Project Class 1A
Project Class 1B
Project Class 2A
Project Class 2B
Project Class 3A
Project Class 3B
Project Class 4A
Project Class 4B
Life Drawing for Animation 2
Creature Design
Intermediate Digital Painting
Portfolio Presentation
Business of Entertainment Art 1, 2
Electives

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